![]() However, it also uses a custom "Helmet glow" attach point for the helmet, which is not retroactively applied on existing helmets. You should have no problem applying skin mods to Exile armors spawned prior to the installation of this mod, since the mod uses vanilla "Skin" attach point for skin mods. You can also get rid of backpacks visually (my personal preference) - by using OrgasmicSneeze's Gunsling Boostpack Remover - it maches the aesthetics of Mass Effect Andromeda (where the Exile armor is ported from) better this way. I decided not to showcase them as I cannot get the lighting right, but at least you can preview the skin when modding a backpack at any workbench. Most skins retextured the backpack, except for these 3: Camo, Red Devil, Z51. You'll need the Asset Buldle by Boris4774 under Miscellaneous files for this to work!ĭon't forget to also endorse Boris4774's retexture and teenco's Exile armor for their fantastic work! ![]() Blend into the dimming night with blue glow, or project fear with red eyes - your choice! ![]() This mod also includes 4 helmet glow variants (original yellow glow+3 variants from boris) that work independently from skins and can be changed at a workbench. Now you can enjoy the new looks while keeping the default texture as an option, apply different skins for your helmet and suit, or have your companions dressed up with a different scheme than your armor! This mod uses the brilliant Exile Retextures asset by Boris4774 and converts them into 10 skin mods you can apply to teenco's Exile Armor at a spacesuit workbench. ![]()
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